onsdag 15. september 2010

Case 1, The Pirate

The first thing that hit me when we got the assignment ¨make a character that you later will use for an interactive experience¨ was that I really wanted to make a pirate. Pirates are drunks, violent and have little respect for societie's written and unwritten rules, and therefore make brilliant models for a character that have all these abilities. Abilities that encourages situations of chaos and lots of fun. For my first sketch i drew a pirate looking at different pictures of Jack Sparrow and others. Wierdly enough, this character turned out to be not too original. So I sat down to think. I was already sitting, but i started thinking as well. It suddenly hit me that I have a friend. That made me feel pretty good, but the point was that this friend og mine is chubby, small of height, has a lot of beard and origins from the exotic country of the Phillipines. His name is Steffen. For me, he seemed like a perfect model for a pirate. So i drew a new sketch, he was fatter, smaller and more ugly looking ( no offence Steffen). A plan for the my interactive experience was also falling into place more or less. The thought was this: a pirate sitting on his ship in a major city, surrounded by yatchs and other fancy boats. He's on his last drop of rom and is more and more reaching the conclusion that the 21'st century is not a good place for a pirate. So at the bottom og the well, his life of plunder, prostitution and drinking hanging by a thin thread, he makes a decision that he don't really know is himself, takes with him his cannon and piratecrew to turn around this life of boredom. Where does he go? Pay close attention to to my progress in this project and maybe one day you will find out.

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