torsdag 30. september 2010

Now even the background moves...!

For this case, the third one for those of you who have trouble with numbers, we were supposed to draw three different backgrounds with three different layer that moves in different speed, depending on the distance from the camera, and then put the previously animated character into the background. The result would be kind of like a teaser to the game i'm going to make. Nobody likes teasers, some people just begs to be raped. Myself has never raped anyone, neither have i delibartly teased anyone. I have never done this, because it is not as easy as one would think. For one you need muscle strenght or the knowledge to handle a weapon, for the other you need sex appeal. Try yourself to tease anyone with a 9mm gun. They run away, like a girl getting raped by a man with no sex appeal.
My pirate is seen from behind as you can observe from the screenshots i have not yet published. The thought is that there will be coming people, first from one of the four walls in the room, then he turns 90 degrees and there is a new backgound and new people coming from new places. I had to animate the backgrounds so that i gave an illusion of 3d. After at least several minutes of searching on the internet, i found nothing useful, so I had to develop my own technique. I managed it by moving one background to the right, out of the stage, while rotating it downwards, while i moved another background to the right into the stage, while rotating it upwards so that the to animations made a little rainbow. Seemed like to happy animations. So then there was only left to make my character move around on these backgrounds. Easy as pie. That's why I sit here 05.30 in the morning writing my blog. No timepressure or anything like that. Just the perfect amount of work. Not to much at all. Nono. Not for me...

tirsdag 21. september 2010

Second case, the pirate starts moving

It's been six days now since the completion of my character, and what i've been doing since then, as mentioned above, is getting him to move. We were supposed to make him go to the left, to the right, make him jump and to animate some kind of waiting move. I've went with frame to frame animation all the way, which is the animation that demands the least of technical capasity. Haven't been facing lots of problem, except lack of time. It demands lots of time to make it look good and not just like something you just drew in your scratchbook. So, after reaching this conclusion, i have reached another one. All of my current animations are sketches, and will later on be drawn better with the pen tool. The animations themselves look good, it's the drawings that are crude and messy. I've began picturing what my game is going to look like, and i would like it to be a hybrid between a tower defense game, and wack-a-mole, which all of us has spent hours on the circus with, pretending the moles was everyone in the hole world who found walking with their pants down on their knees cool. It's okay to hate them, we all did, and still do. Even though their gone now, they will be back, since fashion tends to return every 20 years. And I know what your thinking, haha, pants down on their knees, that probably looks really stupid, I'm glad i never walked around like that. You did walk around like that, just like every other sheep who jumped out from the cliff if only someone famous did it first. So for those of you who thought this to be a gaming blog, you're wrong. This is a blog to harass fashions, no matter how old dated, and all of their followers. No, i am just kidding. And to those of you who didn't stop reading 7 lines ago, I have drawn my pirate from behind. This is how I picture the game, The pirate standing behind some kind of cover in the front of the screen, shooting at whoever is in his line of sight. With him stands his pirate crew, which he will, depending on how much the player sucks, be able to upgrade in series of ways. I am hoping such a game will not be to advanced for me. Yarrh.

onsdag 15. september 2010

Case 1, The Pirate

The first thing that hit me when we got the assignment ¨make a character that you later will use for an interactive experience¨ was that I really wanted to make a pirate. Pirates are drunks, violent and have little respect for societie's written and unwritten rules, and therefore make brilliant models for a character that have all these abilities. Abilities that encourages situations of chaos and lots of fun. For my first sketch i drew a pirate looking at different pictures of Jack Sparrow and others. Wierdly enough, this character turned out to be not too original. So I sat down to think. I was already sitting, but i started thinking as well. It suddenly hit me that I have a friend. That made me feel pretty good, but the point was that this friend og mine is chubby, small of height, has a lot of beard and origins from the exotic country of the Phillipines. His name is Steffen. For me, he seemed like a perfect model for a pirate. So i drew a new sketch, he was fatter, smaller and more ugly looking ( no offence Steffen). A plan for the my interactive experience was also falling into place more or less. The thought was this: a pirate sitting on his ship in a major city, surrounded by yatchs and other fancy boats. He's on his last drop of rom and is more and more reaching the conclusion that the 21'st century is not a good place for a pirate. So at the bottom og the well, his life of plunder, prostitution and drinking hanging by a thin thread, he makes a decision that he don't really know is himself, takes with him his cannon and piratecrew to turn around this life of boredom. Where does he go? Pay close attention to to my progress in this project and maybe one day you will find out.